Defence School Timisoara - Airsoft | Autoaparare | Teambuilding
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+40 (0)727 578 241
Fax: +40 (0)256 386 049
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Time: Tue – Sun, 15:00 - 20:00

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Airsoft scenarios - some of the most interesting operations.
OPERATION PRISON BREAK
Prison Break ASG Scenario

Year 2012
A maximum-security prison explodes into rebellion! Prisoners lay hands on guns, shut off the guards into a cell and try to escape! But two rival gangs of prisoners are sworn enemies and both of them try to benefit from the occasion and have their revenge. The intervention troops try to stop the rebellion and free the guards.

Teams:

  • Prisoners A: 7
  • Prisoners B: 7
  • Guards: 2
  • Police officers: 5

Location: inside DEFENCE SCHOOL

Time: 40 min

Rules
Guards will be locked up in a cell located on floor 1. The reserve key is at the intervention troop, located in another building. Detainees have guns only, but when they eliminate a police officer, they can take his weapon.

Objectives:

  • Prisoners A: to eliminate the opponent team and escape
  • Prisoners B: to eliminate team A and escape
  • Guards: to get the reserve key from the police officers, break out of the cell where they were locked up, join police officers and together stop the rebellion
  • Police: to free the guards and help them stop the rebellion

Weapons: PM, pistols

OPERATION PRISONERS OF WAR
War Prisoners ASG Scenario

Year 2015
NATO soldiers try to free their comrades that were taken prisoners.
Insurgents learn of these plans and try to transfer the prisoners to another base, in order to prevent their escape.
Soldiers have two options:
• To try to rescue the hostages during their relocation to the new base
• To try to rescue them while they’re still kept in the original base

Location: forest or desert

Time: 45 min

Teams

  • Rescue team: 6
  • Prisoners: 3-4
  • Insurgents: 12

Rules
Insurgents wait for 10 min in the original base, and then try to transfer the prisoners to the new location. New opportunity arises thus for rescuing the hostages.
Prisoners can try to escape faster, so that they can join the soldiers and help them eliminate the insurgents...

Objectives

  • Soldiers: to release the prisoners, to eliminate all the insurgents
  • Insurgents: to eliminate the soldiers; transfer the prisoners and don’t let them escape; execute those who try to escape
  • Prisoners: to escape

Weapons: PSL, PM, Pistol

OPERATION SQUAD 4
Squad 4 ASG Scenario

Present time...
A Commando troop tries to stop the timers of 4 nuclear warheads that are to be launched from the nuclear base.
The warheads are situated in 4 different locations and safeguarded by armed officers. Guards are positioned inside the buildings (two on each floor), and outside the buildings to patrol the area and stop the commando troop to complete this action.

Type of fight: C.Q.B. and R.B.

Time: using timers (30-60 min.)

Teams

  • Commando troop: 6 soldiers
  • Guards: 8
  • Sentinels for patrolling outside the buildings: 6-10
  • Technicians: experts for the timers 1-2
  • Doctors (for both teams): 2 –

Doctor
Doctors have to wear distinguishing marks (like armbands). You can’t shoot the doctor while he’s operating. He can attend a player only once, after which he ties a red band around the player’s arm which means that he was injured once.
You are considered dead or injured depending on were you were shot:

  • In the head/neck - dead
  • In the chest (2 shots): dead
  • In the chest (1 shot), in the back or limbs: injured; gamers who were injured once will be considered dead if shot a second time.

Objectives

  • Commando soldiers: to eliminate the sentinels
  • Sentinels: to eliminate the commando soldiers
  • Technicians: to defend the timers and buy time for the mission even with the price of their lives

Weapons: machine guns or rifles, pistols, knives (of rubber)